News - Tomb Raider: Underworld Review

Tomb Raider: Underworld Review

Crystal Dynamics has always seemed to have had issues with the camera in Tomb Raider and these problems are similar to the complaints we raised about both previous games, but much worse. It’s a shame. We could have tolerated a few camera issues and awkward jumps, but there are so many that it really starts to detract from the enjoyment factor after a while. Not enough to kill the game, true – but enough to thrash it to within an inch of its life.

Still an essential game for platformer fans, or those who just want to check in with Lara and see if she really has evolved from waterballoon saleswoman to something you can actually have on-screen in front of your girlfriend, Underworld is an ultimately worthwhile frustration despite the issues – but that doesn’t absolve them. The game is playable, but sometimes you’ll think it isn’t.

In the end what holds Lara back is that though she may have taken one step forward on the story front, she’s taken a step backwards on the control side. What we really need to do is get her to turn around on the spot three times, drop a flare and leap forwards to see if we can cheat our way straight onto the next game and see if that’s any more polished. @ bit-tech

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Printer Friendly(Author: Tazz - On Fri, Nov-28-2008)

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