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Thread: Valve embraces multithreading

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    Default Valve embraces multithreading

    Very interesting article over at Ars Technica:

    http://arstechnica.com/articles/paed...-multicore.ars

    In one demo, over 500 tiny critters maneuvered around fire and complex obstacles, even tipping over a crate with their combined weight (physics calculations can also be multithreaded). The demo was run on a 2.6GHz Kentsfield CPU with four cores and 2GB of RAM. On a single-core 3.2 GHz Pentium 4, fewer than 100 critters could run around at the same frame rate, which looked much less impressive.
    I've always kinda laughed at people who would make claims such as "dual/quad core is useless for gaming." Maybe right now, but everything is moving towards parallel architechtures.
    Condoleeza Rice is nice but I prefer A-Roni

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    Yeah... that's why I was so adamant about buying my X2 despite not really having the money at the time. I knew sooner or later I'd be kicking myself if I didn't get it

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    Default

    A more comprehensive article about subject here.

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    Makes sense to me for Valve to finaly incorperate multi-threading into
    their Havok2-Havok3 engine.
    As everybody knows, all of Valve's releases since HL2, have been very
    CPU reliant to recreate an actual interactive enviroment with real world
    physics,{unlike BF2's engine,get hit with a artillary round and what happens? Your thrown
    1200 feet into the air
    Last edited by CAD4466HK; 11-10-2006 at 05:24 AM.
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    Default

    Quote Originally Posted by CAD4466HK View Post
    Unlike BF2's engine,get hit with a artillary round and what happens? Your thrown
    1200 feet into the air
    THAT SOUNDS RAD!

    (kind of funny, I'm picking up BF2 tomorrow...good to know what I'm in store for)

    -z

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