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View Full Version : Valve embraces multithreading


Slartibartfast
11-07-2006, 01:01 PM
Very interesting article over at Ars Technica:

http://arstechnica.com/articles/paedia/cpu/valve-multicore.ars

In one demo, over 500 tiny critters maneuvered around fire and complex obstacles, even tipping over a crate with their combined weight (physics calculations can also be multithreaded). The demo was run on a 2.6GHz Kentsfield CPU with four cores and 2GB of RAM. On a single-core 3.2 GHz Pentium 4, fewer than 100 critters could run around at the same frame rate, which looked much less impressive.

I've always kinda laughed at people who would make claims such as "dual/quad core is useless for gaming." Maybe right now, but everything is moving towards parallel architechtures.

Oklahoma Wolf
11-07-2006, 01:37 PM
Yeah... that's why I was so adamant about buying my X2 despite not really having the money at the time. I knew sooner or later I'd be kicking myself if I didn't get it ;)

burebista
11-07-2006, 01:51 PM
A more comprehensive article about subject here (http://anandtech.com/printarticle.aspx?i=2868).

CAD4466HK
11-09-2006, 09:12 PM
Makes sense to me for Valve to finaly incorperate multi-threading into
their Havok2-Havok3 engine.
As everybody knows, all of Valve's releases since HL2, have been very
CPU reliant to recreate an actual interactive enviroment with real world
physics,{unlike BF2's engine,get hit with a artillary round and what happens? Your thrown
1200 feet into the air:p

zagood
02-17-2007, 12:13 AM
Unlike BF2's engine,get hit with a artillary round and what happens? Your thrown
1200 feet into the air:p

THAT SOUNDS RAD!

(kind of funny, I'm picking up BF2 tomorrow...good to know what I'm in store for)

-z